Build and rig skeletons
Create and edit skeletons with a hierarchy-driven workflow.
- Humanoid and Mixamo-style biped armatures
- Build a rig from FBX skeleton data
- Add or delete child bones
- Position, rotate and stretch joints
Bring characters and creative ideas to life with rigging, keyframe animation, sculpting, physics, skinning and export tools all in one desktop workflow.
No Tokens, No Subscription.
Explore the major capabilities. Exact import and export compatibility may depend on file type and workflow.
Create and edit skeletons with a hierarchy-driven workflow.
Connect 2D artwork and 3D assets to your character rig.
Explore shape editing and sculpting tools.
Control motion over a timeline and refine timing.
Experiment with character motion and scene interaction.
Move animation data and rendered output through supported workflows.
A new multy fueatured Shape Lab has been intergrated in Rig LAb V4.
See a visual example of sculpting and transparency workflows.
Explore the Shape Lab preview and its creative controls.
Download the demo archive, extract it to a folder you choose, and follow the included instructions.
Use this video as a starting point, then visit the tutorial library for more help.
The original site advertises more than 400 preset animations. Preview the collection and use the link to access the archive.
Download preset animations ?
Built on Windows 7 - Tested on Win 7 - 10
Explore the demo, watch the tutorials, and review the full version of Rig Lab V4.